Thursday
Jan 13 2011

Video Game Law (3 units)

The video game business is the fastest-growing segment of the entertainment industry, and -- from a legal point of view -- one of the most complicated.

This course will cover the full range of legal questions that must be answered by lawyers whose clients are in this business, including issues involving intellectual property, employment, content regulation and marketing. Among other things, the course will study: employment and work-for-hire agreements between game developers and talent (creative and technical), including talent guild collective bargaining agreements; content licensing agreements between developers and movie production companies; distribution agreements between developers and game publishing companies; technology licensing agreements for game engines and game console compatibility; First Amendment censorship and FTC marketing issues, including potential tort and criminal liability triggered by violent or sexy game content; piracy; and issues raised by the creation and sale of "virtual property" by game players. Although, today, most video games are published and sold to entertain those who play them, a growing number of games are being developed to train and educate players, so this course may be of interest to students who are interested business and technology law, as well as those interested in entertainment law.

COURSE OBJECTIVES - click to expand

  • At the completion of the Video Game course, students will be able to:
  • identify the major business implications of video game publishing, employment and licensing agreements;
  • identify and advise clients on the application of copyright, trademark, and trade secret and right of publicity law to the protection of and clearance of fights for video games;
  • draft, advise clients, and communicate with third parties on the main provisions in video game publishing, employment and confidentiality agreements;
  • draft and advise clients on the major provisions of video games Terms of Service/End User Licensing Agreements; and
  • Identify and advise clients on main issues of date protection and privacy.